Where the Inner Planes contain the building blocks of the Prime Material Plane, the Outer Planes contain the building blocks of Philosophy and Free Will. On the Negative side between the Negative and Air is Vacuum, between the Negative and Fire is Ash, between the Negative and Earth is Dust, and between the Negative and Water is Salt. Between the Positive Energy plane and Air is Lightening, between the Positive and Fire is Radiance, the Positive and Earth is Mineral, and the Positive and Water is steam. Between each of the Elemental planes and the energy planes are what are known as Quasielemental Planes which like the paraelemental plances represent the pure essence of their namesakes. The bottom plane is the Negative Energy is the plane of death. The top plane is the Positive Energy plane which represents the energy of life. Now take this basic ring and add a plane above and a plane below. Between Air and Fire is Smoke, between Earth and Fire is Magma, between Earth and Water is Ooze, and between Air and Water is Ice. Between each of these planes are paraelemental planes which represent the pure essence of their namesakes. You have your four basic elemental planes of Air, Earth, Fire and Water set up in a ring with Air and Earth opposite and Fire and Water opposite. The Inner Planes themselves are based on the elements. The Ravenloft setting takes place on one of these demi-planes. The Ethereal Plane contains what are known as demi-planes, basically small pieces of matter sitting in the mists. Basically its a shapeless void of mist that one navigates in order to reach other Inner Planes, though getting to the Ethereal plane isn't an easy task in itself requiring a good deal of magic. The Inner Planes sit along what is known as the Ethereal Plane, a plane onto it self. There are two other sets of planes, the Inner Planes and the Outer Planes. Travel between the crystals is difficult relying on certain keys and spelljamer ships with a full herd of giant space hamsters ready to power you along. These separate crystals are a way of explaining why magic and other rules operate slightly differently is each campaign setting. These settings are set in solar systems that are encased in crystals. The majority of 2 edition AD&D setting take place in what is known as the Prime Material Plane (Ravenloft is an exception). It doesn't make sense but at the same time it does. You may say that's impossible and well you'd be right but at the same time you'd be completely wrong. The Planes and Cosmology of the Universe Planes are infinite rings but contain borders. It was more of a translation of the 1 edition AD&D Manual of the Planes to fit with 2 edition rules as well as a rewrite to remove any mention of angels, gods, demons or devils to avoid further criticism about how Dungeons & Dragons was a pathway to Satanism (a part of the overall Satanism panic of the early and mid 1980s). Now Planescape wasn't really a new setting as such. One of the last of these settings was Planescape. These included the SpellJammer outerspace setting, the Gothic horror setting of Ravenloft (an outgrowth of an earlier independent AD&D module), the Arabian Nights setting of Al-Qadim (technically part of the Forgotten Realms world of Toril), and the Dark Sun setting which owes a good deal to Conan the Barbarian. BackgroundStarting soon after the releases of the 2 edition rules for Advanced Dungeons &Dragons in 1989, TSR wanted to expand the AD&D universe to include thing besides the traditional Tolkien fantasy settings of their three popular worlds of Greyhawk, Dragonlance, and the Forgotten Realms.
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